Pitch: "The experiment escaped! Turn on the electricity and send out a distress signal before it's too late."
Development time: 4 weeks, 50% (80h/person)
Made with: GhastLight
Team size: 17

The time was finally here for us to create our own engine. My soul duty this project was to get the editor up and running, and first things first was to get a component system working. And as you can see in the gif, i got a basic transform component working and more!

A component system is nothing without an editor so I also created an editor at the same time. The editor can see asset files in an asset browser, all the objects in the hierarchy, inspect/edit specific objects in the inspector as well as fly around in the scene with an editor camera.

The plan originally was to use the editor full time for everyone in the group once it was up and running. So I spent some time to enable scene saving so everyone could work/save scenes in the editor. This was used to create the main menu for the game :)




Programming:
- Jonathan Andersson
- Lukas Ternelius
-Nils Hansson
- Alexander Frost
- Thomas Holtz
- Johan Fryklander
Level Design:
- Lovisa Wirtén
- Måns Mattisson
- Frans Alexandersson

Animation:
- Nanna Lundin
- Ella Lundqvist
Graphics:
- Thea Holmdahl Arnman
- Frida Backman
- Alexander Ekengren
- Ylva Oknelid
Disclaimer: I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.